Defense (ability to react to opponent's plays): 4 Doesn't have any archetypal support that can prevent them from being destroyed, banished, bounced, etc. Their ability to swarm the field is excellent though. Offense (ability to swarm and deal damage): 7 Due to low attack boss monsters, they can't get over many of the meta's big boss monsters, but they make up for it with additional effects (i.e. But most decks get hindered by these cards regardless. The deck relies heavily on special summoning from the deck and extra deck, however, and can be easily stopped by such things as Vanity's/Majesty's Fiend, Vanity's Emptiness, Winda, Unicore and other such things like that. Have machine synergy, so machine support helps them really well. They can special summon from grave and are able to bring their monsters back using their spell card. Have effects that allow them to special summon themselves, giving them great swarm potential.Īre good at recycling. They can search out their own monsters from the deck to the hand or special summon from the deck to the field (with certain restrictions). In terms of what Speedroids can do, they:Īre great searchers. That probably means this archetype will get some more support eventually so that's cool. I also heard this archetype is part of the anime, but I haven't seen any of it so I'm not sure. A good portion of this is copied from my deck R/F I posted a few days ago, but it's mostly for information purposes. So with Speedroids becoming a more complete archetype, I decided to do a deck discussion and in-depth deck description.
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